Simairport queue changes3/16/2023 ![]() Insofar as that screenshot goes, I'd tear out the queues and verify my machine-to-machine assignments. Each scanner reduces overall throughput time, and once you get above four or five, it becomes noticeable. When using remote bagscans, don't assign more than about 5 scanners per desk.That's another common cause for problems. Make sure your maintenance staff are keeping your security machinery in operational shape.Obvious, I know, but you'd be surprised how often that's the source of trouble. Make sure you have enough security staff.You take a very minor happiness hit, but you can easily overcome that. If you don't want to use queues, don't.Don't assign more than 1-3 lanes to each queue. Assign each lane a queue if you want to use them.The more branch options you give pax, the higher the chance you'll see them clot up and create a traffic jam. There are lots of schools of thought on what a proper ratio of ID Check to Bagscan to Bodycheck is, but I personally advocate a 1:2:2 when using metal detectors or 1:2:3 when using bodyscanners. Assign your machines into lanes with limited options.Based on what you've said, though, I can give you a couple things to try. Okay, so I'm seeing lots of queues but only one or two in use, and it seems to be hamstringing your security zone. The other thing I noticed is that once the people have been to the bag scanners, they seem to go to the nearest body scanner regardless of how many are assigned to the bag scanner - i had a design where one was in front of the other (lining up with the body scanner) and the back one was never used. Is there a 'good' way to do this so I can have a lot of security stands? Maybe one queue and cluster the id stands (and then have the scanners further away) I figured there was a max throughput, so increased the number of queues to 6 (still with all the entrances next to eachother) but i'm having the same issue still I started with 3 queues with the entrances next to eachother, and found even though there was spaces in the queues, people were getting stuck at the entrances. I find the biggest bottleneck now is security, and more precisely security queues.īecause of the max distance of queues to the object (in this case the id check stand) I've been toying with multiple queues. This can be good or bad depending on how you like your tycoon games.I've got a decent (for me!) sized airport, and can have upto 20 concurrent planes (xl & x gates - no small) although i try and stagger their arrive/depart times. Choosing vendors, contractors, and employees has more depth than SimAirport, and you have to schedule flights manually every day until you research the Auto Scheduler. You start out building a General Aviation airport, which is fun in the early game although I usually convert the stands to commercial aviation as soon as I build a terminal. But there are fewer options for building stuff inside the terminal. There are no contracts to sign with vendors and all employees you hire are the same.Īirport CEO has a better early game and more to do outside the terminal - deicing, catering, and servicing (possibly only in the experimental branch?) and a more polished feel than SimAirport. The graphics, UI, and lack of music is less polished than Airport CEO. You can only serve commercial airlines - no General Aviation. SimAirport has a better late game more things to build inside the terminal - decorations, offices and conference rooms for airline reps, vending machines, ad displays, etc. They do have their strengths and weaknesses: They are both in Early Access and their developers are working at about an equal pace, so I can't really answer which is better.
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